

                                                                                                                                       ^ 
                                                                                                            ___                     | |                        
      | \   |    |    /    | \      |    | \    \     / \               ,  '          '  ,             |  |             /\        | \     |      |   |    |\      |   |   |     |   |\    |
      |     |      |        |  /      |      |        |       |      |    |   |                     /               O      \           |   |           |   |      |     |    |     |    |         | |     |      |       |     |   |      |    |
      |    /       |        |/        |       |       |       |     /         \                   |          O           O |         |__|          |     |     |      |    |   |    |          |  |   |       |       |     |   |     /    |
      | \      |        |\        |        |       |       |            \            |                             |   \     /     |      |     |      |    |  |     |    |   |  |       |       |     |   |\      |
      |     |      |        |  \      |       |       |       |                       |            |        /,            ,\   |      ||        ||    |     |      | |     |          |   |  |       |       |     |   |    |     |
      |    /       |        |    \    |     /         |       |               \      /              \        ' ---------'    /          '---'          |        |   |    /        |      |          |     |        |       \    /   |     |    |
                                                                          '  , _        _ ,  '                                                                                                    
                                                                                                            
                                                                                                         =============
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|                                                                      ELECTRIC                       |##|      |##|                      BOOGALOO
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                                                                                                             |##|      |##|                                                                           A Zelda Classic quest
                                                                                                         =============                                                                     By Jish and Green Lantern   

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         The ASCII logo above is meant to be viewed with Arial size 10 font on a 1024 x 768 screen resolution. If it shows up badly, that's why. Change your font to fix it.

---------------------------------------------------------------------------------------------------------Table of Contents----------------------------------------------------------------------------------------------------------------------

1 . Introduction ................................................... A general introduction to the quest, plus some information about my other work
2 . Technical Information ..................................... Information about running the quest and getting it to work properly
3 . Story ............................................................ A brief run-down of the early plot
4 . General Tips and Advice ................................. "Helpful" hints that stuff that may help you finish the game, plus some other generic info
5 . Level Information ............................................ Descriptions and more specific tips for the nine main levels of the game
6 . Items ............................................................ Functions, descriptions, and locations of all the items you get in the quest

--------------------------------------------------------------------------------------------------------------Introduction--------------------------------------------------------------------------------------------------------------------------

	Thank you for downloading BA2: EB! This is my 3rd quest, and by far the most in-depth. It was started in the Summer of '04, and after tons of delays for many reasons, it is finally finished for others to enjoy. It is the direct sequal of my first quest, Bikdip's Adventure 1. BA1 was very ... well ... mediocre. There were no bugs in it, and the quest was perfectly beatable, but the level design was very lacking, some puzzles had extremely obscure solutions, (For example, in one room in Level 8, the Map is surrounded by blocks. To remove the blocks, you have to burn the map with the Candle. Nothing hints towards this.) and the plot was pretty much nonexistant.

	My second quest was simply titled "Mitch", and used an interesting system of upgrading your items. Rather than finding stronger swords, shields, rings, and other such items, they are all available in the town at the beginning. They are pretty pricey though, so you'll have to make lots of money. The best way to do this is to find battle screens in the overworld. Every screen had one specific tile that would make enemies appear, and when you defeated all of them, you'd get money. The idea for this was based off the random battle / experience points / leveling up system in many RPGs. I was happy with this quest, and still think it is quite good, but I plan on remaking it. Soon after Mitch was completed, I moved on to BA2.

	This quest uses a vamped up version of the original's overworld, but everything else is brand new. However, there are a few times where you are encouraged to play the first quest again and find a secret area that will help you progress in BA2:EB. This was inspired by the infamous "Stop 'N Swop" feature that existed (or should I say didn't - it is strongly believed that it was dumped in early development, and only a few artifacts of it remained in the game) between Banjo-Kazooie and its sequal, Banjo-Tooie, both for the Nintendo 64.

	This quest has actually been seen in several places. It was first used in my sophomore year of high school as a project on amateur game design in a Gifted / Critical Thinking class, and it was quite a success. Many people seemed interested in the subject. The game was playable at the expo as well, with it being set up on three laptops. I had six different QST files made, each containing only one level of the game, so the player could choose whichever they wanted. Sadly, most of the people who played it were young children who either had no idea what to do or insisted on beating Level 1 before trying the others. I had an in-depth instruction booklet made, and labled the keys that controlled the character with the key's function, using stickers. As I should have expected, few paid attention to either of these thoughtful additions, and most ended up asking me how to play. 

	The quest was then reviewed in the Quest Gems feature on the PureZC forums, and received a score of 93 out of 100 for having original ideas and utalizing an old version of ZC to its full potential. It was then later part of the 2005 Fall Expo, and while it didn't gather much attention compared to some of the more impressive quests shown, it still seemed to be liked by most. These brought my ego up slightly, and allowed me to focus on making the quest as good as I possibly could. I really hope this thing is successful.

	For more info on this quest (along with the others I made), pictures, and more, please visit my website: www.freewebs/com/bikdiponabus

-------------------------------------------------------------------------------------------------------Technical Information-------------------------------------------------------------------------------------------------------------------

	So, what's the deal with this quest being in 1.90? It's not because I refuse to try 1.92 or 2.10. In fact, ... well, I'll get to that later. See the spoilers at the end of the document to understand what I mean by that. But no, it's mostly to prove a point. My research on game design has taught me many things, but one of the most important is something that is not just opinion, but a fact, which many gamers stress when talking about their favorite games. In short, Graphics are not nearly as important as Gameplay. In addition to that, a game doesn't need to have a bunch of complex tricks or gimmicks in it to be fun, and with imagination and perseverance, amazing things can be accomplished, even with an inferior system. While it is possible to play the game in 1.92 without experiencing major bugs, it is strongly suggested that you use 1.90. Here are the pros for each version. (1.92 is represented by beta 183. I know nothing about how BA2 works in other versions.)

1.90:
- Shows up graphically just as it was meant to be. In 1.92, the Hammer and Flippers make your character spaz out. While interesting to watch, it gets annoying.
- The .SAV file included can only be opened in 1.90. It contains a beaten file of Bikdip's Adventure 1, and you may want to use it.
- The Lens of Truth shows you what blocks can be pushed, which helps a lot in some places. This feature seems to have been removed for 1.92.
- The Amulet (Medallion of Truth) works correctly. In 1.92, enemies are still semi-visible without the Amulet. They are supposed to be completely invisible.
- You can use the map function (in the Overworld and Levels 4 & 5) as much as you like, whereas in 1.92, the program crashes on the second use.
- Not really a reason, but you can truly appreciate all the work that was put into building it. 1.92 offers so many new features, you may have forgotten what it was like before them. 1.90 also has much less space to work with. There are only 32 DMaps and 6 pages of Tiles compared to around 256 for both, limitation of (somewhat) small combo pages, no layers, no way to animate tiles, many missing combo types (such as conveys and pits), you can't hide the character for cutscenes, and much more.

1.92:
- Sound quality is improved, both in MIDIs and sfx.
- It may be a bit faster (or at least have less slowdown).
- You don't have to play it in fullscreen if you don't want to.
- 1.90 doesn't work well or at all on many computers, so this may be your only choice if you want to play it.

It should be stated that 2.10 IS TO BE AVOIDED AT ALL COSTS, unless you happen to like fighting Patras, Digdoggers, and Lanmolas in early levels. It is far too buggy to play in 2.10, end of story.    

	Anybody who downloaded this should know how to run quests in ZC, but I'll explain it here anyway, in case someone doesn't for some reason. First, assuming you are using 1.90, you need to run agsetup.exe. Use trial and error to find out which sound cards work, and use the Test feature to make sure MIDIs and sfx work. If you aren't using 1.90, you don't have to do this. Next, run zelda.exe, and press Esc to bring up the menus at the top of the screen. Set your buttons to a good key layout, then create a new file. Name your new file whatever you want, then press the A button (whatever key you assigned the A button to, not the A key) twice to bring up a prompt that ... prompts ... you to choose a quest file. Find BA2_EB.qst and select that one. If you are using the included SAV file, you don't need to do any of that.

------------------------------------------------------------------------------------------------------------------Story-------------------------------------------------------------------------------------------------------------------------------

	The character you play as is named Bargo, and he is a Bikdip from the nameless Strange Creature planet. He was on an innocent and extremely screwed up adventure with his companions: HADHAD, Junspinar, Yukronsky, Pokmaster Ian, Captain Pringle, Shmg'nhg'n, and Atmobob, when he suddenly dissapeared. He arrived in a far-off land with no idea of what was going on, except he somehow knew he was supposed to gather the "Triforce Pieces", whatever they were, and save some princess. Well, he found all the pieces, killed some pig monster named "Ganon", and saved Princess Zelda. This was the end of BA1.

	Just when he thought his journey was over, something happened that nobody expected. Enraged because he was beaten by some simple happy face, Ganon used the last of his power to knock Bargo out cold and froze Zelda to the spot. Weakened, Ganon went into hiding, but not before stealing all of Bargo's items and equipment. The Triforce broke apart yet again, and the pieces scattered across the world. When Bargo awoke, he was still in Zelda's chamber. He left the dungeon and soon found that the overworld was quite a bit different than it was before. He has to get all his stuff back and find the Triforce pieces again, so he can defeat Ganon once and for all and break the curse that has frozen Zelda. She is the only one with the power to return Bargo to his home.

	After beating Level 6, more of the plot is unveiled. You will view a cutscene that reveals some of Ganon's new plans, introduces a new character, and changes the overall goal of the game drastically. To keep it a surprise, I will not reveal it here. You'll have to play through the game to find out. After learning the big secret, please try and keep it to yourself. Don't blab about it on the message boards unless you use Spoiler tags. The same goes for pretty much all of Level 9. It's supposed to be a twist.

------------------------------------------------------------------------------------------------------General Tips and Advice---------------------------------------------------------------------------------------------------------------

- There are a few parts in the game where you will be asked to find something in BA1 in order to continue. For your convenience, a completed file of that quest is in the SAV 		file you downloaded with BA2. If this is still too much hassle for you, you can skip these tasks and shell out 100 rupees to find the solution.
- Speaking of the SAV file, here's how to use it. Rename your current zelda.sav file to something else, then change BA2.sav's name to zelda.sav. Then when you open Zelda 	Classic, you should see the files "Bargo 1", which is beaten, "Bargo 2", which is a new file, and "Mitch", which I put in just for kicks. You may have to mess 		around with the Quest Dir. a bit in order to get it to work. And if you don't have the BA1 or Mitch quest files, don't expect to be able to play them.
- The BA1 save file contains all the items you would have after beating the game EXCEPT the ones you find from the secret areas. The overworld map is also completely 		explored, so you can use the map to figure out where to go. If you can't figure out how to reach somewhere, consider actually playing through the quest, or else 		you may 	have to do a lot of exploring and map-checking. The quest isn't THAT bad. It's just kind of boring.
- The Candle is your friend at the beginning of the game when you have no sword. Between it and the Boomerang, you should be able to deal with most enemies without any 	major problems.
- If you are stuck and have no idea where to go, try using the item(s) you most recently found. For example, after getting the Ocarina, you must use it to warp to the next 		area of the overworld.
- The overworld is quite complex and many areas are very out-of-the-way, especially from your starting location. Using the Ocarina's tornado becomes the only reasonable 		way to reach many places, so be prepared to use it a LOT. There are also two Warp rings - one for the eastern overworld and one for the western - that help you 		get around. And finally, there are a few cave warps. That is, you enter one cave, and exit another without physically going through a cave.
- Solutions may be much more obvious than you think. There aren't many times you have to do this, but you may need to push a block to open the door, or something else 		similar to that. Remember that diamond-shaped arrangements of blocks always have a staircase in the middle. This will be important in a certain level, where that 		may not be obvious.
- There are 20 Heart Pieces in the game. 10 are in the overworld, and each of the eight main levels has at least one. (Two of the larger levels have two.) Some can be 		found just laying around, but others require finding hidden caves or secret passages. Some also require backtracking to get, so remember where you find them. 
- After beating Level 5, a very large part of the overworld opens up to you. I suggest that you explore it thoroughly before attempting Level 6. There are several Heart Pieces, 		some money to be found, and a larger Rupee Bag you can use to hold it all. You can also buy Potions at this point.
- There is a minor "bug" I am aware of. You know how when there's a Guy on the screen, there are two fires next to him/her? Well, in 1.90, you can't turn that off with a 		Quest Rule, and I made the fire invisible for cutscenes. So you can get hurt by it sometimes, even though you can't see it.
- In cutscenes, you almost always press down to continue, but there is the occasional part where you have control over the character. Do not hold down, or else you will 		skip through parts of it. Please don't skip cutscenes, and don't quit in the middle of one. Also, you may want to turn down the sfx volume from the Esc menu, 		since the "Brrring! Bip bip bip bip bip bip bip bip bip bip bip..." sound of message strings can become very irritating. And no, you can't speed up text. Another 		downside of using 1.90.
- On the subject of annoying sounds, almost every time you push a block, the Secret SFX will play. There is no option to turn it off in 1.90, so you'll have to deal with it. Also, 	there is a rafting puzzle after Level 5 in which you will have to hear the tune around 50 times (no joke) in a short amount of time. I'm really sorry about that. Luckily, 	when you pass that part, you don't ever have to go through it again.
- After getting the Lens of Truth, use it often. It is probably the most underused item in any quest, but it can really help if you are stuck.
- More of a shortcut than a tip, but I felt this should be stated. After getting the Water Medallion from Level 7, you can warp between the waterfall in the southwest and the 		middle of the coastline-type area at the beginning of the game. You can also move between a couple bodies of water to the far east and far west.
- There is a bonus level you can unlock on the title screen after beating Level 6. You have to find it first, though. After it is unlocked, you can play it at any time, but you may 	not have all the equipment necessary to complete it. After completing it, there is a great reward.
- The quest has a Level 1 Cheat, but it is very well-hidden. You won't be able to find it until the very end of the quest, but you can use it in Level 9, or in a second
	playthrough.
- There are a couple deep, dark secrets hidden within the quest! Well, maybe not dark ones, but secrets nonetheless. Try and find them. They're rather interesting.
- If you are completely stuck and need help, want to praise or complain about the quest, or do anything to that extent, please go to the PureZC forums and do so. I'd much 		rather have people ask me questions all the time than have them give up on the quest. It really starts getting good after about the halfway point.

-----------------------------------------------------------------------------------------------------------Level Information---------------------------------------------------------------------------------------------------------------------

	Level 1: Double the Dungeon, Double the Fun
Prior to entering the level, you must find a merchant in a cave who will give you either the Wooden Boomerang or the Blue Candle. You can only pick one. And keep in mind Bargo still has no sword. The Boomerang is probably the better choice, but ZC experts can choose the Candle for more of a challenge. In this level, you need to use the first item to find a key, and then you can pick up an upgraded version of the item you DIDN'T choose. After getting that, you play through the other half of the level to get the upgraded version of the first item. With both in tow, you fight the boss and get the Triforce by burning the tree outside the level entrances. 

	Level 2: Well, Well, it's a Well
This is the first of a few sidescrolling levels in the quest. With nothing more than your Magic Boomerang and Red Candle (and some Bombs), you must explore the dank, dark passages of the old well to find a piece of cheese for some hungry bastard who won't leave you alone. After this, you continue the search for some new weapons that will allow you to kill the boss. After beating this level, you can finally pick up the sword from the cave near the beginning of the game.

	Level 3: Mega Man-ia
This level is split into seven different parts. Six of them represent the powers that the original six Robot Masters had in the first Mega Man game, and the last has you revisit the themes for a last time. You must complete the parts in order, or else you will become stuck. The themes are, in order, Bomb, Strength, Cut, Electric, Ice, and Fire. Remember what the themes are, since you will have to use related items for most of them. Be very careful with something in this level. In the first segment, you will receive a Super Bomb that you must use on the rocks outside part 2. If you use it anywhere else, you CANNOT get another one, so you'll have to restart the game from your last save. Please don't mess it up. You're given fair warning, so it shouldn't be hard to do.           

	Level 4: A Rather Fantastic Mountain Adventure!
This level is my personal favorite. It's mostly a semi-sidescroller, but contains parts that are not. The level is comprised of four tall rock spires, the caves within them, and a cloudy area above it. The spires are connected with bridges, but the bridges are absent in some places, so you will have to find another way across. After exploring the whole region, you find your ticket to the sky and you will be able to walk around on the clouds, where you will find the Triforce piece.

	Level 5: Lost in Transportation
This maze is far too large. It involves lots of backtracking and warps, and will become very confusing, very quickly. If that wasn't bad enough, there is another maze involving the Raft where you can only turn while next to a buoy. Since this level is so difficult, the in-game Map feature is set up here. This level involves a lot of backtracking, and in order to get through the "gauntlet" area, you must find a total of 5 keys, a block of cheese, and more. Good luck, and try not to go insane.

	Level 6: Good Apollo, I'm Burning Star IV, Volume 1: From Fear Through the Eyes of Madness 
You enter this level, and then you're all leik, "OMG, this place is screwed up." You will likely have no idea what is going on, yet your natural curiosity will lead you deeper into the screwed-up-ness of it all. Follow the obvious path to move on near the beginning, but eventually it will go away and you must try to head for darker spots. You WILL get lost, but have faith that you will get somewhere eventually. After exploring enough, you will find the Lens of Truth, which allows you to see the binary roots of the level. You then learn that the whole level is actually the projection of a virus-infected computer. You must save it from the viruses and then you ......win.

	Level 7: Dude, Ware's My House
This is the largest level so far. It is a huge, three-story warehouse that is being used as a base of operations by one of Ganon's creations, a sentient Darknut cyborg who wants revenge. Read his angst-filled digital diary entries as you explore the building, solving puzzles, killing robots, and trying to work your way to his greatest invention - a medallion that allows you to walk on water - which is guarded on the top floor. Pay attention to what you read, since there could be some important clues among the junk. Finding switches to remove walls is your primary task in several areas, so always keep your eyes out for them. All three eyes, that is. (Wow, that was terrible)

	Level 8: It's All Mine(s)
There are four entrances to this cave, although you can technically go everywhere without leaving and re-entering the level a different way. The multiple entrances are there simply to allow easier access to some areas. Anyway, this is another sidescrolling level, and a fairly large one at that. Exploration is the key to victory here, and speaking of keys (ugh, that was also terrible), you can find six of them in here, and you will need all of them for the last level. Remember to use your Lens of Truth to find hidden passages through the walls. Oh, and remember that ladders are made of wood. This may or may not help you.

	Level 9: In the Belly of the Beast (or More Accurately, In the Hideout of Your Enemies)
The final level is split into two major sections, plus quite a few cutscenes. I won't tell you what the first part is like, since it is meant to be a surprise. And trust me, it will be. After that is through, you must make your way through Ganon and company's well-protected hideout, which is actually the last level of the first quest - the one you started in at the beginning of this quest! Things are set up much differently from last time, and you'll have to use all your basic skills to progress to the end. You will need to find a number of keys to reach your destination. If you find all the keys (there are a couple extra), you may find great rewards, as well. Good luck, and enjoy the ending!

-------------------------------------------------------------------------------------------------------------------------Items-----------------------------------------------------------------------------------------------------------------------

Name			Description		Location				Function

White Sword 		Your first sword		Overworld after beating Level 2	Fighting, cutting bushes, etc. Can shoot beams when you have full life
Magical Sword		A stronger sword		???				Same as above, but twice as strong
Master Sword		The strongest sword	???				Same as above, but twice as strong (4x stronger than White Sword)
Wooden Boomerang	A weak boomerang		Overworld before Level 1		Stuns enemies, kills Keese and Gels, retrieves items
Magical Boomerang	A better boomerang	Level 1				Flies farther than Wooden Boomerang
Fire Boomerang		The best boomerang	???				Hurts most enemies, leaves behind a damaging fiery trail
Bombs			Exploding blue balls	All over the place			Destroys walls or rocks, hurts enemies (Hold 8 at first, can upgrade to 12)
Bow & Wooden Arrows	A strong projectile		Level 2				Hurts enemies, triggers secrets
Silver Arrow		A legendary arrow		???				Stronger than Wooden Arrow, only weapon to kill Ganon
Golden Arrow		A mysterious arrow	???				Even stronger than the Silver Arrow!
Blue Candle		A candle that shoots fire	Overworld before Level 1		Lights up dark rooms, burns trees, shubs, and ice, hurts enemies
Red Candle		A better candle		Level 1				Same as above, can be used infinitely
Ocarina			A musical instrument	Level 4				Summons warping tornados, triggers secrets
Cheese			A tasty block of cheese	Several levels			Give to a Goriya to make him leave you alone
Letter			A note for an old man	Level 5				Give to an old man in the Overworld to buy Super Bombs
Blue Potion		Healing medicine		Overworld store			Fills your life completely and recovers your sword if it was lost
Red Potion		Stronger medicine		Overworld store, Level 1		Same as above, turns into Blue Potion when used once
Wand			A magical wand		Level 8				Shoots magic to hurt enemies, acts with Book to create fire upon impact
Hookshot			A grappling hook		Level 4				Allows you to cross gaps, stuns enemies, retrieves items
Super Bombs		Strong red bombs		Level 3, Overworld stores		Blows up certain things, hurts enemies
Lens of Truth		A secret-revealing lens	Level 6				Shows hidden paths, reveals secrets
Hammer			A strong hammer		Level 7				Pounds in wooden stumps, hurts enemies, breaks Darknut shields
Raft			A wooden raft		Level 5				Allows you to cross water
Book of Magic		A spellbook		Level 8				Acts with the Wand to create fire when the magic hits something
Stepladder		A short ladder		Level 3				Allows you to cross small gaps or water	
Medallion of Strength	A large brown coin		Level 3				Allows you to push heavy boulders and blocks
L2 Strength Medallion	Another large brown coin	Overworld			Allows you to push more stuff
Magical Shield		A strong shield		Level 4				Blocks many projectiles
Mirror Shield		A reflective shield		Level 6				Reflects fireballs and magic projectiles
Small Rupee Bag		A small money bag	Overworld			Allows you to hold 500 Rupees
Large Rupee Bag		A larger money bag	???				Allows you to hold 999 Rupees
Medallion of Truth		A large green coin		Level 6				Makes invisible enemies visible
Medallion of Water		A large blue coin		Level 7				Allows you to walk on water and grab things under the surface
Medallion of Life		A large golden coin		Level 3				Lets you cross harmful surfaces (ice, sparks, etc) without being hurt
Heart Container		A glass-coated heart	Levels 1-8			Increases your life bar by one heart maximum
Heart Piece		A smaller glass heart	Overworld, Levels 1-8		Collect 4 to increase life bar
Small Key		A small gold key		Several levels			Opens one locked door
Map			An old piece of parchment	Several levels			Shows you the map of the current level
Compass			A mysterious compass	Several levels			Points to the Triforce Piece of a level
Triforce Piece		Golden Triangle of legend	Levels 1-8			Collect all 8 to gain their power
Pile of Ashes		Your enemy's remains	End of game			Use these to break Ganon's curse and save Zelda
???			A mysterious substance	???				What DOES this do? You'll find out eventually...



! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ----------SPOILERS: Do not go on unless you want part of the quest ruined for you---------- ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !















	BA2:EB was supposed to be made completely in 1.90, and I hyped it as such. However, this quest did not go the way I wanted. Partly through the creation of Level 9, I encountered a horrible problem. Apparently ZQuest 1.90 can only hold 128 Message Strings. This completely ruined the bulk of the quest that had been made, but luckily I was able to restore it with a backup. But this brought up a huge problem. What am I going to do now? With a huge amount of strings left for the various cutscenes and whatnot of Level 9, there was no getting around this. So I made the rather hesitant decision to break the quest into two parts. Part one, which you just downloaded, contains the majority of the game. Part two contains the final level, and was made in 1.92. I hated to do this, since the fact that it was made in 1.90 was a big deal to me. But I had the final parts of the game planned out, and it was going to take over 130 more message strings. So I gave in and used 1.92. Because of this, I also included various techniques that did not exist in 1.90, just to make the quest a bit better / more interesting. So what is the moral here? I'm not sure. While its true that old, limited games can still be fun to play, they do have their limitations, and newer games can be far superior.

	I apologize for this. I really do. After hyping the stupid 1.90 thing for so long, one has the right to be angry at me for breaking that promise. But angry or not, you should still play the whole quest and try to enjoy it for what it is. To acquire the second part, you must beat the first part, and you will receive instructions on how to get the second. This may cause complications if you lose internet access for one reason or another, but this is the only way. I'm not including both parts together for the sole reason that people get curious. There's bound to be some people that sneak a peek at the second part and ruin the plot twist.